Ev nova weapons
⚪ Generate MtG-Inspired Weaponry: One big thing will be weapons with alternate firing modes. ⚪ Generate EVN-Style Weaponry: Will need many new capabilities I think. ? Generate Ares-Style Weaponry: Needs submunition functionality working on that now. ? Generate Frozen Heart/EVC-Style Weaponry: A few updates for some unique FH designs. ? Streamline & Improve Flexibility : Giving the user more power. ? Generate Weaponry Per User Specifications : Now it can produce a TC's weapons! Sort of.
#Ev nova weapons how to
? Generate EVO-Style Weaponry: I had to figure out how to do this as I was building it.
#Ev nova weapons generator
Rough outline of the stages/milestones the Tech Generator will need to go through: Poor little Ishiman Cruiser is in trouble!
Of the screen, which are fired by the Flak Drone, and detonate to create the explosions + bursts of gray flak you see just up-and-left of center. Note the little blue flak shells across the middle Infamous Flak Drones (right) use a weapon that will require These can get a bit complex, especially if the Tech Generator is trying to be balance-conscious when creating them, so I'm focused right now on building systems to keep track of the submunitions and generate them sensibly. Most of them are currently working, but some of them (such as the infamous Flak Cannon) require use of EVN's "submunitions" feature, in which a projectile can create different projectiles when it detonates– and those projectiles can potentially create more projectiles, and so on. I'm currently working on implementing Ares-style weapons. In any case, the Tech Generator is now producing Frozen Heart/EVC style weapons in addition to EVO(E) style weapons, all based on highly configurable user specifications. (*Much of Frozen Heart's contents are a re-skin of EVC I believe Martin Turner used EVC as a basis and then added new content from there.) Each stage inevitably identifies bugs and limitations in the tech generator, and prompts me to improve its capabilities. The next phase of work on this is testing-by-doing: adding specifications to generate weapons in the style of Frozen Heart/EVC*, Ares, EV Nova, and some Magic: the Gathering-derived concepts that I've been pondering for Orion Skies. Meanwhile, "The Expanded Suite" will carry on the legacy of EVO: Expanded in the new Cosmic Frontier era.Īt last month's posting, the Tech Generator was producing weapons in the style of EVO(E), based on user-provided specifications, and I was in the process of updating the way it worked to give the user more control and flexibility in specifying a wider variety of weapon styles. TL DR: The Tech Generator is making progress, focused on generating weapons in the style of different EVx games as a way to test its abilities.